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Paper Details
Paper Title
Motion Tracking Using HCI for Interactive Gaming
Authors
  S.Vikas,  R.Sathish,  T.Siron Anita Susan,   T.Hari Ganesh,  S. Renganatha Varun
Abstract
Gaming involves heavy concentration, presence of mind, quicker responses from the gamers. Many users use conventional input devices like keyboard, mouse, for interacting with the gaming application. These conventional devices reduce the physical work and increase the chances of obesity, mental tiredness, etc., and are considered unhealthy practices. These devices can be replaced by using HCI technology which provides functionalities to computer that can recognize hand gestures and body motions of the user. Human Computer Interaction (HCI) techniques like hand gesture recognition, voice identification etc., can increase the physical work and can make the user more intera
Keywords- Gesture Recognition, Kinect, Gaze Tracking
Publication Details
Unique Identification Number - IJEDR1501071Page Number(s) - 385-389Pubished in - Volume 3 | Issue 1 | Jan 2015DOI (Digital Object Identifier) -    Publisher - IJEDR (ISSN - 2321-9939)
Cite this Article
  S.Vikas,  R.Sathish,  T.Siron Anita Susan,   T.Hari Ganesh,  S. Renganatha Varun,   "Motion Tracking Using HCI for Interactive Gaming", International Journal of Engineering Development and Research (IJEDR), ISSN:2321-9939, Volume.3, Issue 1, pp.385-389, Jan 2015, Available at :http://www.ijedr.org/papers/IJEDR1501071.pdf
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